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Title                   : BoomBall (One Flag CTF)
Version                 : 2.0
Release Date            : 22th March 2001
Filename                : BoomBallv20.zip
Author(s)               : Mason Pairish
Email Address           : barfpuke@san.rr.com
Web Page                : http://www.utworld.net/boomball/
Description             : A faster-paced variant of CTF. Only one 'flag', 
			  which is actually a rocket. Find it and 
			  take it to the enemy's base for a big BOOM!. 
Where to get this mod   : http://www.utworld.net/boomball/
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)

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--- Play Information ---
Game                    : Unreal Tournament
Mod changes	        : A new Game type (One Flag CTF)
NewUnrealScript         : Yes
Problems		: Aesthetically, I don't like the way the
			  rocket appears when it is being carried.

Installation
------------
Unzip and put the BoomBall.int and BoomBall.u files into your UnrealTournment\System directory. For running a server refer to BoomBallServer.html. If you want to play a LAN game or a Listen server, open up your UnrealTournament.ini file and add the line:

ServerPackages=BoomBall

to the bottom of the [Engine.GameEngine] section. Remember to leave a blank line before the next section. 
Once installed the new gametypes will be available via the menu system for practices and multiplayer games. Make sure you configure the game under the rules tab.

New in this Version:
--------------------
- The BlackFlag mode is now included in BoomBall. If you prefer to play with a flag instead of a bomb, check the "Use Black Flag" box on the rules tab.
- You can have the bomb/flag always respawn in the same place (Somewhere in the center of the map.) by checking the "Ball/Flag in Center" box on the rules tab. See below for more options.
- If the "Ball/Flag in Center" box is not checked, the ball/flag will respawn in random places BUT it will not respawn too close to a flagbase.
- When playing with a bomb, you can configure the game so that when the bomb carrier dies there is a chance that the bomb will explode. Allowed values in the "% Chance of Explosion" box are between 0-100. 0 = bomb will not explode when carrier dies. 100 = bomb will ALWAYS explode when carrier dies. 50 = 50% chance, etc...
- Improved (I hope) Bot AI.
- WebAdmin
- ngStats are processed like a CTF game.

Extended description:
--------------------
Rules:
BoomBall is a new gametype / modification of Unreal Tournament that is similar to Capture the Flag.
It can be played in any CTF level. (No need for custom maps!)
Instead of two flags, there is one 'ball', which looks suspiciously like a rocket.
At the start of the game the rocket will appear somewhere in the level.
The right side of the HUD displays its location and your distance from it and a handy compass.
When no one is holding it, the rocket also makes a sound so you can find it.
Bots should always know where the rocket is.
To score, you must carry the rocket to the enemy base and touch their flag.
A huge explosion will result, killing you and any enemy nearby. (Your glorious sacrifice will be remembered!)

More Options for 'Flag' Respawning
-----------------------
If you want the flag to respawn in the middle but but not just in ONE spot (for example, you would like it to alternate between the bridges on hydrobases.) then open up your unrealtournament.ini (after playing a game of BoomBall) and find the line that says "MaxPoints=1" in the [BoomBall.BoomGame] section. Change the number to anything between 1 and 32. The game will then spawn the ball/flag in any spot that is within 1000 units of the center of the map. You can change the 1000 by editing the line that says "MaxScore=1000".

Copyright / Permissions
-----------------------
This mod is copyright (c)2000 by Mason Pairish.

You are NOT allowed to commercially exploit this mod, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UnrealTournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license.  UnrealTournament and the 
UnrealTournament logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.
